Welcome back, Guardians. This one's a few days later than planned, I completely forgot to be honest, but no-one else seemed to notice, so it's fine! Onto the actual update, The Sparrow System.
The Sparrow System
Functional in-game already, but still early. No screenshots or footage yet, and no Sparrow models exist currently either.
Sparrows live as an item in your inventory or hotbar. Use the item anywhere and it spawns into the world, ready to ride. Like Destiny, the intent is for it to be a faster alternative to walking between zones, and we want to make sure of that - riding a Sparrow needs to actually feel worth it.
That said, summoning and stowing one isn't instant - there's a time cost to pulling it out and putting it away, which walking doesn't have. That's partly by design: if a Sparrow were both instant to deploy and faster than walking with no downside, there'd be no reason to ever walk anywhere again, which isn't the experience we want. The time cost is a trade-off to use a Sparrow for larger distances, and walk when you're just popping somewhere close.
Shift right-click your Sparrow to open its menu. From there you can either pick it back up, or apply upgrades - improving attributes like max speed, acceleration, handling, brake power, traction, and turning. Nothing about the specific numbers or upgrade costs is locked in yet - that'll come later, once the core system's been tested properly.
There'll also be a range of different Sparrows to unlock, both for upgrade potential (rarer Sparrows come with better ceilings on those stats) and for pure customisation - so even once you've got a Sparrow you're happy with performance-wise, there's still reason to chase others just for how they look. As mentioned, we don't have any Sparrow models built currently, so there's nothing to show visually yet - but we're hoping to get some made eventually. This system just isn't the current priority, so it'll sit here as a working prototype until it is.
Unscheduled Live Streams
I'm planning on running some unplanned streams of me building on the server. No set schedule for these - they'll just happen when I feel like it and have time, over on Twitch.
There'll be no talking audio, likely just playing Destiny / Destiny Playground OST in the background - but if you want to hang out, chat with the rest of the community, and watch some server builds happen live, you're welcome to drop in.
▶ Follow on TwitchThese won't be announced ahead of time given there's no schedule to them, so following the channel is the only way to catch one live.
Team and Community
Nothing to share from the last month from the rest of the Destiny Playground. We'll share more as soon as we can.
We did get a batch of Leviathan models from a member of the community though, which we'll be putting to use - much appreciated, and a good reminder that contributions like this go a long way.
If you've got skills in building, modelling, or art, now's as good a time as any to apply in our Discord! We're currently looking for 2 builders - to work on Mars & The Last City. We're also looking for a modeller to work on enemies. And finally a pixel artist to work on armour. Please go apply or tell a friend!